Monster Guide! 1#
Jun 30, 2014 20:43:14 GMT
Post by kriivanwinters on Jun 30, 2014 20:43:14 GMT
Hey there ladies and gents and welcome to the monster guide board where you can learn a little about particular nasties you'll find roaming the world of Gaia, hopefully this guide will assist in your venture and tell you as much information as you need to know and how to defend yourself! Lets start!
1#
G-Scutatus
G-Scutatus is a genetic failure and a copy of the original Genesis Rhapsodos,
wielding two lengthy curved blades the G-Scutatus maybe a failed attempt
however underestimating this foe has meant the fall of many.
This foe has lower defensive capabilities but compensates with a high
attack damage and ratio with blinding speed and swift agile ability,
G-Scutatus also has access to the magic "Tri-Fire" which burns their
foes to cinders and ash, be wary of battle if you venture without
a way to protect yourself against fire...
The failed series is also able to pin their enemies to a particular stop debilitating them for a period of time and leaving them for the blinding fury of the G-Scutatus
Elemental Affinities: N/A
Resistances: Poison, Stun, Silence, Stop
Abilities: Shadow Stitch, Tri-Fire
2#
Bat Eye
Though the Bat eye are simple creatures and even simpler to defeat
they do have a nasty habit to drain their threats magical essence (MP).
The Bat Eye is able to cast glare that attack its enemies magical essence
as well as using the dark spell "Blizzara" an
attack that can leave you frozen and generally uncomfortable, the bat eyes though
easy to defeat they do retain the ability to fly and when under too much fire
will flee the battle and leave you with your mouth agape thinking "The Hell?!"
Be sure to defeat them before this happens ^^
Be warned you who depend on magic! These buggers also retain the secret ability of
Silence Glare! Temporarily nullifying any magical attribute or assistance for
aggressive and defensive purposes, be wary when they team up with other monsters!
Elemental Affinity: N/A
Status Resistances: N/A
Abilities: Blizzara, Glare, Silence Glare
3#
Giant Hornets
These buggers can be found near enough anywhere that retains a warm
climate and good tree coverage or valleys, though these giant insects
are generally weak and feeble they do retain a high vitality rate thus
making it challenging when facing a family of these guys. These hornets
are weak against the element fire and thus is a good idea to use such a
destructive element against them and watch those wings bbuurrrnnn.
These hornets use the ability Buzz as a common attack to deal a fair amount of damage and Debilitating Buzz to cause the status effect "Stun", Hell Needle however is deathly and using their stinger they are able to severely damage and weaken their foe, be warned when facing a colony of these blighters.
Elemental Affinity: Fire (Weak)
Status Resistance: Poison(Immune), Silence(Immune), Stun(Immune), Stop
Abilities: Buzz, Debilitating Buzz, Hell Needle
4#
Bomb
The fire element made physical, this monster floats to limited heights and is able to cause Fire damage to their enemies as well as physical hits, if a bomb was to be attacked and successfully injured it will grow in mass and strength until finally it reaches its own limit and finally explodes but not before getting into close range of one of its targets and takes them with their final take down, look out for them when it groups as they are powerful as a last resort when all allies are defeated or lethal when attacking with their flame.
Element Affinity: Fire (strong) blizzard (weak
Status resistances: confused, fog, manipulate, berzerk, stop, paralyze
Abilities: explode, body blow, fire ball,
1#
G-Scutatus
G-Scutatus is a genetic failure and a copy of the original Genesis Rhapsodos,
wielding two lengthy curved blades the G-Scutatus maybe a failed attempt
however underestimating this foe has meant the fall of many.
This foe has lower defensive capabilities but compensates with a high
attack damage and ratio with blinding speed and swift agile ability,
G-Scutatus also has access to the magic "Tri-Fire" which burns their
foes to cinders and ash, be wary of battle if you venture without
a way to protect yourself against fire...
The failed series is also able to pin their enemies to a particular stop debilitating them for a period of time and leaving them for the blinding fury of the G-Scutatus
Elemental Affinities: N/A
Resistances: Poison, Stun, Silence, Stop
Abilities: Shadow Stitch, Tri-Fire
2#
Bat Eye
Though the Bat eye are simple creatures and even simpler to defeat
they do have a nasty habit to drain their threats magical essence (MP).
The Bat Eye is able to cast glare that attack its enemies magical essence
as well as using the dark spell "Blizzara" an
attack that can leave you frozen and generally uncomfortable, the bat eyes though
easy to defeat they do retain the ability to fly and when under too much fire
will flee the battle and leave you with your mouth agape thinking "The Hell?!"
Be sure to defeat them before this happens ^^
Be warned you who depend on magic! These buggers also retain the secret ability of
Silence Glare! Temporarily nullifying any magical attribute or assistance for
aggressive and defensive purposes, be wary when they team up with other monsters!
Elemental Affinity: N/A
Status Resistances: N/A
Abilities: Blizzara, Glare, Silence Glare
3#
Giant Hornets
These buggers can be found near enough anywhere that retains a warm
climate and good tree coverage or valleys, though these giant insects
are generally weak and feeble they do retain a high vitality rate thus
making it challenging when facing a family of these guys. These hornets
are weak against the element fire and thus is a good idea to use such a
destructive element against them and watch those wings bbuurrrnnn.
These hornets use the ability Buzz as a common attack to deal a fair amount of damage and Debilitating Buzz to cause the status effect "Stun", Hell Needle however is deathly and using their stinger they are able to severely damage and weaken their foe, be warned when facing a colony of these blighters.
Elemental Affinity: Fire (Weak)
Status Resistance: Poison(Immune), Silence(Immune), Stun(Immune), Stop
Abilities: Buzz, Debilitating Buzz, Hell Needle
4#
Bomb
The fire element made physical, this monster floats to limited heights and is able to cause Fire damage to their enemies as well as physical hits, if a bomb was to be attacked and successfully injured it will grow in mass and strength until finally it reaches its own limit and finally explodes but not before getting into close range of one of its targets and takes them with their final take down, look out for them when it groups as they are powerful as a last resort when all allies are defeated or lethal when attacking with their flame.
Element Affinity: Fire (strong) blizzard (weak
Status resistances: confused, fog, manipulate, berzerk, stop, paralyze
Abilities: explode, body blow, fire ball,